For the time I played my first game of Commander Keene and Monster Bash I have been hooked on video games. I have owned many consoles in my time from Atari up the last console I bought, and the last I will ever buy, the Sega Saturn. Consoles are great but I have made the decision to stick with PC gaming.
I mean, it only makes sense, I have to have a PC for work (and pleasure) so why not just spend I little extra cash to keep it current with the video games I like?
Anyways, on with things. From the first time I played a game I have been fascinated by the idea of video games programming. At first I assumed it was something of a dark art, much like JavaScript and PERL were when I first set out to design websites. Those days are gone though, mind you have not produced anything great in way of a video game. The best I could boast is a half baked attempt at Pacman, that failed miserably when it came to AI, but I have learned some things and am not as itimidated by the idea of programming a game.
There are, IMO, different levels of difficulty in games programming which mostly depends on what type of game you want to produce. Whether it is a First Person Shooter, online casino games like Texas Hold’em (like my fav at Full Tilt Poker), or a RPG like Zelda, there are different things you need to know about each genre.
If you were expecting some great words of wisdom, some advice, or a rockin’ programming tutorial, I am afraid to tell you that you will be sorely disappointed with this post. On the other hand perhaps you should be greatful. Believe me, you don’t want to learn video games programming from me, at least not yet anyways!
Cheers ![]()
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Video game programming and other dark arts

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September 14th, 2008 at 7:40 pm
[…] Geek Daily » Video game programming and other dark artsFor the time I played my first game of Commander Keene and Monster Bash I have been hooked on video games. I have owned many consoles in my time from Atari up the last console I […]